David brevik diablo immortal reddit11/17/2023 If it wasn’t for the awareness of the influencers, it would have been another unknown release. Once a few thousand people jump in, it just builds upon itself and breaks out. Lastly, it was recommended by a few important influencers and that is what caused it to blow up. If it was simple, everyone would do it and then it wouldn’t stand out.” “It is well balanced and has a superb progression system. “The price-point was great for Vampire Survivors, but it was also clever game design,” Brevik noted. While he thinks that it is a great example of such a game, it is also “akin to winning the lottery.” It turned out that Brevik had already played Vampire Survivors. It is a survival game with roguelike elements and an addictive gameplay loop, which sells at $3 on Steam. Some users unsurprisingly mentioned Vampire Survivors, arguably the biggest indie title in 2021 so far. That might be the secret sauce as to how they stay financially viable. Looking into this further it looks like they mix consistent revenue from Patreon supporters with burst revenue from Steam releases. User Michael May recommended Brevik to pay attention to Stacklands, a village builder where a player should stack cards to collect food, fight creatures, and build different structures. One user noted that there is a niche for idle titles like Cookie Clicker and Adventure Capitalist, adding that “creating a 2D or 3D environment for an idle-game type or sandbox type would be a hot sell.” Anyone have some success with such a model? Graybeard Games should make something new. I know I have a million jobs now, but I really love making games. “Anyone have some success with such a model?” he asked.īeen thinking a lot lately of making some small, professional quality, cheap games. Brevik addressed the matter on Twitter, saying that he considers “making some small, professional quality, cheap games” in the $3-5 range.
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